Unlike the original GRID it is not possible to manage an entire team with hiring drivers, designing liveries of recruiting sponsors.Įach discipline comes with its own objectives, cars and races. Disabling assists is rewarded with more experience. Experience is earned based on result and completing objectives. The team mate can be influenced by the player during a race, for instance to change his racing behaviour to defensive and hold off racers behind him to catch up. To keep progressing all classes need to be played, to unlock new team and team mates through objectives for the season and sponsors. Five types of auto sports disciplines are offered: Endurance, Open Wheel, Street, Touring Car and Tuner. Each season a discipline, championship and team can be chosen. Next to single races, both offline and online with the option for split-screen and custom cups where all settings can be altered, the main career mode lets player start a career of 25 years. Returning from the first game is the Flashback feature that allows player to briefly rewind time for a few seconds to correct mistakes. Technical novelties include wear and tear, a decrease in performance over time through use, a suspension damage system, requesting various types of information through the radio. The game no longer has a narrative-driven career mode and the menus have been simplified. For instance, a first-person cockpit view returns, but the game is not presented as a difficult simulation as aside from the detailed steering and physics model there are various assists to guide the player. It does not move away entirely from the arcade-oriented approach of the predecessor GRID 2's as those elements are now combined with the more realistic ones from the original game in a single package. It offers a large variety of auto sports and leans more towards the realism of the original GRID. GRID: Autosport is the third game in the GRID race simulation series.
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